Advanced jump cancel, you can change it for 214LK 5LK for an easier rute.The tall hitbox of the pillar helps Eliza with the big weakness of her dp, low hitbox.ĢLK 2MP HK Assist HK 236LK dash 2MK 5HPx3 623HP jMP ADC jLK jMP 2LPx2 2MK 5HPx3 623HP 2369MK dash 5LK 5MKx2 5HPx3 214HK 236PP Optimal version of previous combo, if you can get the Axe timing down.Is meter neutral (practically) as build the bar you'll spend on super.Examples: H Lock N Load (Cerebella), H Beam (Robo), H Brass (Big Band), H Bomber (Double), L George (Peacock), L Shot (Parasoul), H Hurting Hurl (Beowulf)ĬH sjHP JHK BADC Throw Sweep + Assist M Khat jump cancel Kopesh (whiff) Axe Air Axe Axe Recall L Khat jump cancel Horus 5HP x3 Butchers Axe Recall 5MK x2 5HP x3 Kopesh Butchers Axe Recall L Spiral 5LP x3 5MK x2 5HP x3 H Spiral LoS.Neutral: Eliza can sometimes struggle to get in and start her pressure, so she likes having a long-range assist that's hard to contest to allow her to close the gap while it dominates neutral.Examples: Cerecopter (Cerebella), H Drill (Fukua), L Bomber (Double), 5HP (Robo), 2HP(Squigly).Lockdown: A good lockdown assist can allow Eliza to transition her pokes into pressure, or improve the risk/reward of her lows. 1 Character ability: WARRIOR GODDESS BLOCKBUSTERS involving Sekhmet will now leave Eliza in Sekhmet Mode for a short duration.Examples: H A-Train (Big Band), Cilia Clide (Double), L Hurting Hurl (Beowulf), 2HP (Squigly), Excellabella (Cerebella).She can tag-out and let her teammates tag-in safely with a combo into the sliding knockdown of 5HKx2 but. Eliza's tag-in is like her 236MK but with much faster start-up so it's a good anti-air move but very punishable on block. ![]() A low assist or anti-air grab assist can be great to punish them for doing this or prevent them from doing it in the first place. Eliza's tag-in gives her teammates more chances to safely tag-out since Eliza's tag-in is easy to combo into. Opening Up Upbackers: Eliza's constant overhead pressure is one of her biggest strengths, which leads many opponents to hold upback to escape her pressure.One look at one of the newest characters (hi Eliza) and her choice of attire should be enough proof.Eliza can benefit well from any type of assist, but there are four main areas of weakness that she likes having patched up by her assists. No one has to worry about the devs going full nuts with censorship and becoming prudes. Super blatant pantyshots like the one during Cerebella's ultimate showstopper weren't touched, as it makes perfect sense in that move and position that underwear is being said. During that time artistic sense honed, and by today they noticed they weren't content with a few pantyshots that weren't justified enough by the attack in question. The changes were very minor (I didn't notice anything that wasn't pointed out by others, and those I only noticed once it was pointed out by them), so anyone who would think the devs are perverted won't change his mind after this small number of minor changes.įor the reason, as the devs mentioned, there were several years between the first character being made and today. Originally posted by Keidashu:I think devs just wanted to feel less guilty or not be seen as pervs years after their game got released.Wouldn't say that's the case. ![]() We're not trying to significantly alter the game, because as some have already pointed out, there's plenty of other stuff in the game that's more racey than what was edited. The changes are staying and there aren't any more coming. These animations were made waaaay in the beginning of development (Filia was the first character ever made for Skullgirls, remember!) and these animations wouldn't have been made the same way if they'd been animated today because our standards have evolved. There were a handful of animations - which I will not spend time enumerating just to sate your curiosity - that we felt went against that, because they seemed like they did go out of their way to flash some panty, and we wanted to fix them. We're not trying to hide it, but we're also not going out of our way to show it either." If one of them is wearing a skirt, you're bound to see some panty. Our public stance with regard to panty shots and the like within the game has always been something along the lines of "well, they're sexy girls, and they're fighting. The desire to make the changes was internal, and it was cleared with the artists and everyone on the team is cool with them. The edits, made exclusively to Filia/♥♥♥♥♥ and Cerebella, were not made to appeal to a ratings board or anything like that. Originally posted by render:Okay, let's get this over with before you guys start to freak out as though something much more significant is going on here.
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